Perfect Dodge

Also known as Lucky Dodge.

Description
Every character starts with a value of 0.
 * Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
 * It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
 * Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
 * It does not work against skill attacks, traps, or magic.
 * This overrides (potential) critical hits.
 * Does not have a cap. Thus, 100% Lucky Dodge is possible.

Note

 * Homunculus' flee is similar to this, as it is not reduced by the mob effect.
 * Some of skills, items, weapon and monsters ignores Perfect Dodge by percentage

Calculation
1 Perfect Dodge = 1% Miss