Element

Elements are properties that can strengthen, weaken, or nullify attacks when they interact. Every player and monster in the game has an element and, with the exception of the neutral element, every element has both strengths and weaknesses to other elements.

The term ‘element’ is often used interchangeably with ‘property’ and ‘attribute’.

There are ten different elements: Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. Such attacks are referred to as being non-elemental.
 * Neutral
 * Water
 * Earth
 * Fire
 * Wind
 * Poison
 * Holy
 * Shadow
 * Ghost
 * Undead

Elements can be grouped into two types: attacking and defending.

Defending elements are separated into four levels. The resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.

Players have both an attacking and defending element, which are both naturally neutral but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always level 1.

Monsters can only have a defending element, but can inflict elemental attacks using skills.